CRYENGINE Game Development Blueprints
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About the Reviewers

Anthony Barranco is a software developer who has worked at several AAA game studios, such as Ubisoft, after receiving a degree from Marist College in Poughkeepsie, New York. He is an avid gamer and programmer; whether it's Unity, Unreal Engine, CRYENGINE, Source, or Construct 2, he has tried and loved them all. He encourages new and veteran software developers to try any of these engines and help contribute to make more great games. If there is one thing he believes in, it's that game development should be accessible to anyone and everyone.

Keith Homola is an independent game developer who dreams of working in a large studio one day. With dedication, he has learned the many different trades of game development, including programming, 3D and 2D art tools, and both the CRYENGINE and Unreal Engine 4 game engines. His experience comes from self-learning, and he puts it to use to make games and theory.

Keith has no formal employer in the game development field. All the experience that he has acquired is through his independent work, and he hopes to use his skills at a professional studio one day.

Guillaume Puyal lives in France and can be described as an enthusiastic polymath. After completing his degree in electronics, he began working on an ambitious but commercially unsuccessful web technology.

Thereafter, his passion for video games led him to lean toward game development with the CRYENGINE technology. Here, his curiosity pushed him to learn everything from modeling to the UI, and he now specializes in the lighting and materials areas.

When he isn't experimenting and implementing his ideas in CRYENGINE or trying to improve his programming skills, he works on his new software project, which he hopes to introduce to the world soon.

You can learn more about him and his work, including a CRYENGINE specific tool and documents, at http://www.guillaume-puyal.com.